The Kinect distance sensor as human-machine-interface in audio-visual art projects

excerpt of project thesis

excerpt of project thesis

I finished my project thesis including general information about the Microsoft Kinect sensor device as well as a detailed documentation about it’s application in combination with Pure Data and Gem.

This document might be useful for people working with the Kinect in combination with interactive sound and video installations and performances.

Get the PDF document here!

Live Interfaces

I’ll be presenting my work for the Kinect sensor and Pure Data/Gem at the LIVE INTERFACES: Performance, Art, Music[ref name=”li”]Live Interfaces http://icsrim.org.uk/liveinterfaces/[/ref] conference.

Find the material here:
lipam2012-kronlachner-paper.pdf
lipam2012-kronlachner-poster.pdf

A substantial project report about all Kinect plugins and examples will be available soon.

pd-external: pix_freenect 0.10

(C)2011 Matthias Kronlachner

Version 0.10 of pix_freenect external for Pure Data/Gem now available.
Sourcecode and binary for OSX and Ubuntu 11.10 available at github: https://github.com/kronihias/pix_freenect

Look at this page if you don’t know how to install a Pd-External.

The pix_freenect external can output rgb and depth simultaneously from multiple Kinect sensors.

Features:

  • open specific Kinect sensor by serial number – useful for multiple Kinect installations
  • output registered depthmap -> rgb and depth image are aligned
  • output depthmap directly as 16 bit [mm] values
  • resolution of rgb image can be set to 1280×1024

To get audio streams you can use http://github.com/kronihias/freenect_audio.
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